Pikaster is a card battle game featuring Pikaster (NFT), the first GameFi project launched by Metaland, based on KCC, Polygon, and BSC.
Besides traditional PVE and PVP battles, Pikaster has creatively designed diverse and innovative game play, such as expedition and idle system, to provide more NFT application scenarios, enrich the production and consumption channels of game tokens, and enhance the playability of the game. For experienced players, there will also be seasonal tournaments with huge prizes.
Playing Instruction
Pikaster is a card battle game based on the functions and NFT attributes of different cards, players battle and win with their fighting skills and game strategies.
● At the beginning of the game, each player chooses three to five Pikasters to start the game, with three Pikasters starting and two substitutes.
● At the beginning of the game, each player is randomly handed six cards, and then each player is randomly given three cards per turn. Once two players click the "Battle" button, the battle will begin immediately.
● After the first use of a skill card, the card will consume 2 energy points and will automatically gain 1~2 energy points per round thereafter.
Pikaster Attributes
Pikasters have six different attributes: grass, bug, water, lightning, fire and fighting.
There are corresponding restraint relationships between different attributes: grass restrains water, water restrains fire, fire restrains grass, grass worm restrains water lightning, water lightning restrains fighting fire, fighting fire restrains grass worm.
In the world of Pikaster, the evolved NFTs have more powerful attributes and therefore have better fighting ability in the game. Players can obtain an evolved version of Pikaster by merging several NFTs, or by breeding Pikaster itself, but the probability may be low.
Battle Mode
PVP Battle:
The system matches online players to play against each other. Winner in the match will be rewarded with game tokens and corresponding points. Based on the score ranking, the top 500 players in each season will be rewarded with MLS tokens.
PVE Adventure:
Players take an adventure experience, and will be rewarded with game tokens if they win the battle.
Guild play:
Players can freely choose to join a guild and fight in groups in the guild’s territory. If you win, players will be rewarded handsomely.
Special-weather gameplay: Different weather conditions may enhance or restrain different attributes. For example, under a searing sun, all fire-related skill effects will receive a boost. However, when a hot sun is coupled with a rainy day, foggy weather will result, which will strengthen bugs and some water attributes.
Breeding and Evolution
Breeding: At the cost of a certain amount of MLSs, RBSs and SRBSs, players can generate a new NFT through breeding of two NFTs, and the new NFT will acquire some genetic features of the two NFTs respectively.
Evolution: Players can get a new NFT through the evolution of several NFTs. The evolved NFT has more powerful attributes and more balanced abilities, which will lead to better performance in the game. The evolution process will not consume any tokens, but after evolution, the previous NFT will not exist.
Built-in wallet
Pikaster has developed a wallet system in the game so that more people who are not familiar with virtual currency but recognize the value of GameFi will not be excluded because of the complicated operation procedure. This will bring 3 benefits.
1.Transactions become easier. Players can easily deposit coins in the game.
2. Players' assets are more secure. No need to worry about forgetting the helper word or the private key.
3. More convenient. We no longer need to sit in front of the computer to connect our wallets before we start playing the game on our cell phones.
Pyramid-shaped market:
1.Trading Market
● Allowing players to trade NFTs between themselves, and only supporting transactions in USDTs.
● Trading Market Fees: 5% of the seller's income
2. Rental Market
● It enables players or investors who hold multiple NFTs to lease out their idle NFTs to other players for a profit.
● It also allows players who just meet the entry threshold to get more NFT configuration options at a lower price. Rent can only be paid in the form of $RBS.
● Rental Market Fees: 5% of the lessor's income
3. Blind Auction Market(coming soon)
When some players desire to join and find that they cannot afford the funds required for access to that game, they can participate in the game at a lower cost through the installment payment scheme provided by the blind auction market.
The fees and token income generated through NFT blind auction will be recycled into the game vault as reserves for future releases.
In-Game Economy
Three-Token economic model(platform token and in-game dual token model)
1.MLS (platform token)
● MLS is the governance token in Metaland universe and will be applied in all the games.
● Supply: 200,000,000
● Holders of MLSs will have the right of community governance and enjoy its value-added benefits with the development of Metaland.
● Distribution and vesting
● Present, there are four main ways for players to get the released MLS in the community:
a- Entering the top 500 of PVP Arena Rankings;
b- Entering the top 500 in the referral Ranking (within the duration of the referral program);
c- Participating in the Pikaster Tournament;
d- Stake MLS to get dividends (to be released).
Besides these four ways, players can also get MLS in Official events, like airdrops and IDO whitelist.
2. RBS
RBS is the basic token of the game, which players will earn in their daily game play.
Players can get RBS as they sell or lease NFT in Trading Market and Rental Market.
The amount of RBSs that can be earned by players varies depending on the player's NFT holding.
Supply: 10,000,000,000
3. SRBS
SRBSs are scarce tokens of the game, and players will get earn them in advanced gameplay.
Players must deeply participate in advanced gameplay if they want to earn them.
Supply: 1,000,000,000
Token utility:
Breeding costs MLS, RBS, SRBS.
In rental market and blind auction market, trading with RBS is allowed.
After the IDO, some SRBS and RBS will be added liquidity on DEX as initial liquidity.
More utility is coming soon.
Release and Stability:
Pikaster Game Treasury reserves almost all $RBS and $SRBS, accounting for 97% of the total amount issued. SRBS will be scarce in the early stage, and its release rules will be announced later. Following is the release rule of RBS/SRBS. The amount released in the first year is calculated according to the model, and the amount of subsequent releases will increase by 5% every year, which will be the upper limit of the annual release of RBS/SRBS.
Breed Recycling Ration: the amount of RBS/SRBS consumed breeding in the current year/amount of RBS/SRBS released in the current year. We expect that the breed recycling ratio will decline as the game matures.
Gameplay Recycling Ratio: amount of RBS/SRBS consumed in the game in the current year/amount of RBS released in the current year.
Platform Recycling: the platform determines the recycled amount of RBS/SRBS according to the recycling model.
Return Rate: 80% of the recycled RBS(50% of the recycled SRBS) will be returned to the Pikaster Game Treasury, and the other 20%(50%) will be distributed as special in-game incentives. The specific distribution logic will be announced to players later.
The actual released amount of RBS/SRBS is ultimately determined by the given value of gameplay participation and gameplay output, and it is stipulated that the annual release limit is not allowed to be exceeded.
RBS/SRBS will be heavily used to produce new NFTs and NFT evolution. We will continue to pay attention to whether the recycling rate of RBS/SRBS is within a healthy range. Once there arises obvious imbalance, the platform will use its profits to recycle RBS/SRBS and return them into the Pikaster Game Treasury, and we will further lower the output if necessary; of course, in view of the experience gained from other products, we have made certain restrictions on the initial RBS/SRBS output design.
Partner
MarketCap
MarketCap | 0 |
---|---|
24 Hours change rate | 0% |
70 Days change rate | 0% |
30 Days change rate | 0% |
90 Days change rate | 0% |
180 Days change rate | 0% |
1 Year change rate | 0% |
Volume
24 Hours Volume | 3262.95 |
---|---|
7 Days Volume | 77842.66 |
30 Days Volume | 479615.46 |
90 Days Volume | 0 |
180 Days Volume | 0 |
1 Year Volume | 0 |
24 Hours change | 1591.83 |
7 Days change | 3094.82 |
30 Days change | -43169.56 |
90 Days change | 0 |
180 Days change | 0 |
1 Year change | 0 |
24 Hours rate | 95.26% |
7 Days rate | 4.14% |
30 Days rate | -8.26% |
90 Days rate | 0% |
180 Days rate | 0% |
1 Year rate | 0% |
Price
Price | 0.00397772 |
---|---|
24 Hours change rate | -9.52% |
7 Days change rate | -10.22% |
30 Days change rate | -67.66% |
90 Days change rate | -83.71% |
1 Year change rate | 0% |
180 Days change rate | -98.92% |
Community Size
Community Size | 120158 |
---|---|
24 Hours change | -15 |
7 Days change | -80 |
30 Days change | -262 |
24 Hours change rate | 0.00% |
7 Days change rate | -0.35% |
30 Days change rate | 7.55% |
Telegram Member
Telegram Member | 14097 |
---|---|
Telegram Online Users | 472 |
24 Hours change | -15 |
7 Days change | -80 |
30 Days change | -262 |
24 Hours change rate | -0.11% |
7 Days change rate | -0.56% |
30 Days change rate | -1.82% |
Twitter Follower
Twitter Follower | 82739 |
---|---|
24 Hours change | 0 |
7 Days change | 0 |
30 Days change | 0 |
24 Hours change rate | 0.00% |
7 Days change rate | 0.00% |
30 Days change rate | 0.00% |
Discord Member
Discord Member | 23322 |
---|---|
Discord Online Users | 544 |
24 Hours change | 0 |
7 Days change | 0 |
30 Days change | 0 |
24 Hours change rate | 0.00% |
7 Days change rate | 0.00% |
30 Days change rate | 0.00% |
Users
Users | |
---|---|
24 Hours change | 0 |
7 Days change | 0 |
30 Days change | 0 |
90 Days change | 0 |
180 Days change | 0 |
1 Year change | 0 |
24 Hours change rate | 0% |
7 Days change rate | 0% |
30 Days change rate | 0% |
180 Days change rate | 0% |
90 Days change rate | 0% |
1 Year change rate | 0% |
Active Users
24 Hours | 0 |
---|---|
7 Days | 0 |
30 Days | 0 |
24 Hours change | 0 |
7 Days change | 0 |
30 Days change | 0 |
24 Hours change rate | 0% |
7 Days change rate | 0% |
30 Days change rate | 0% |
Average change rate | 933.33% |
Popularity
Popularity | 0 |
---|---|
24 Hours change rate | 0.00% |
7 Days change rate | 0.00% |
30 Days change rate | 0.00% |