Superpower Squad is a P2E game based on the BSC that consists of elements like shooting and socializing. Superpower Squad is a blockchain technology-based TPS game with a superhero theme that consists of gameplays such as MOBA, RPG, Roguelike, and Social Features. Superpower Squad also includes PVP and PVE abilities. Players can create clans to combat each other and gain token rewards for successful wins. Superpower Squad has a stable in-game economic system that drives its future success.
Playing InstructionSuperpower Squad is a blockchain-based TPS game with multiple elements and gameplays. Players can use the free heroes to participate in different gameplays in the game. Purchasing the NFT heroes will bring extra rewards such as token bonuses. (Free heroes are not eligible for getting token rewards.)PVP and PVE modes are available:
1. PVP mode can be played in three ways: Battle Royale, Death Match, Gem Battle
● Battle Royale is Solo mode, Twelve players are parachuted onto an island, where an intense battle begins. Players battle it out to become the last survivor by collecting as many orbs as possible to improve their powers and eliminate the other players. The available safe area on the map decreases over time, forcing surviving players into a more dense area resulting in forced encounters.
● Death Match is Solo and Team modes(In development), All players are on the same map. Unlimited resurrection. Players need to collect as many orbs as possible to improve combat abilities. Players need to destroy as many enemies as possible to win.
● Gem Battle is Solo mode, Gems are refreshed regularly. Killing enemies will result in gem drops. Teams combat for the most number of gems. Victory belongs to the team with the most gem at the end.
2. PVE mode can be played in two ways: Zombie Crisis, Emergency Action
● Zombie Crisis is Team mode, Players need to survive ten rounds of zombie waves. After each round, the armory will supply supplies to the surviving players.
● Emergency Action is Team mode, The mutated boss-level monster blocks the only route of supply; please kill the monster as soon as possible. Before executing the missions, players can get supply resources at the temporary garrison.
3. Hero System
● There are multiple hero roles throughout the game. Each hero has his unique weapons, abilities, and characteristics. Heroes perform differently in different scenarios. Using various attack moves and appropriate hero abilities will result in favorable conditions and increase win rates.
● There are four different rarities of heroes: classic, rare, legendary, and mythic.
● Each hero has two abilities. The hero will randomly generate the initial stats and passive skills by unlocking chests, resulting in the uniqueness of each hero.
● Each hero has his own mastery trophy, which represents the proficiency of the hero. The mastery trophy will boost leveling up and will empower the heroes’ abilities.
4. How to get the heroes?
● Mysterious chest purchases
● Market purchases
● Hero shards synthesis (Costs $SQUAD+$ECG)
5. Upgrade & Upgrade Benefits
● Requires corresponding shards + $SUQAD + $ECG to upgrade
● Different qualities of a hero have different level limitations, with a MAX level of 20.
● Heroes with higher quality will trigger special abilities such as the capability to interact between sea, land, and air environment; rule-breaking; and reward bonus.
● Each upgrade will empower all the attributes and applies to all quality heroes.
● Increase the times of availability of getting $ECG rewards
● Increase the $ECG rewards obtained in each victory
6. Hero Roles & Skills
1. Tank:Combat-ready tanks should always guard the frontline of the battle. Tanks will absorb most of the damage when protecting allies with a heavy-duty armoury.
● Defence Highlights:
● HP: Excellent
● Damage: Normal
● Movement Speed: Slow
● Abilities: Heavy Attack, Quick Recovery, Easy Control, and Defense Shields.
● Weapons: Melee Firearms (close combat), Shotguns, Flamethrowers, Broadswords, Hammers, and other thrilling weapons.
2. DPS:Seize the chance to deal as much damage as possible to enemies.
● Damage System:
● HP: Low
● Damage: Excellent
● Movement Speed: Medium-high
● Abilities: Massive damage, summon powers, grenades, flash leap, permanent damage.
● Weapons: Medium – far ranged rearms, sniper rifles, rocket launchers, assault rifles, SMGs etc.
3. Support:Devoted to protecting allies, Support units empower the team whilst AoE controls the enemies and reduces their abilities.
● Procession spotlights:
● HP: Medium
● Damage: Medium
● Movement Speed: Medium
● Abilities: Team Healing, Team Attributes empower AoE control.
● Weapons: Medium-close ranged weapons, pistols, ejectors, smoke grenades, etc.
7. Weapon System
● Heroes can own multiple weapons, and each weapon will offer different combat features and rewards.
● Weapon synthesis: Players can collect multiple weapon shards throughout the game and use them to synthesize the weapons.
● Weapon upgrade: Players can upgrade weapons through in-game consumption and by using $ECG+$SQUAD. Weapon upgrades will result in more powerful combat features and rewards.
8. Skin System
● The purpose of the skin system is to enable players to embellish their heroes in their preferred ways.
● Skin synthesize:Players can collect shards from synthesizing hero skins within the game.
● Skin upgrade:Players can upgrade skins through in-game consumptions and by using $ECG+$SQUAD. Skin upgrades will result in more powerful combat features and rewards.
9. Chat System
● Superpower Squad supports in-chat text and voice chat abilities. Multiple chat emojis are also available.
● Team recruitment capabilities will also be available to post on multiple public channels. Players need only click the link to join, providing convenience to those who wish to join their teammates quickly.
● Team channels will also support voice chat abilities, allowing players to communicate with each other in real-time. This will allow players to respond rapidly and improve team cooperation while playing.
10. UGC System
● Superpower Squads’ cloud customization Metacube tool will be released and available to all players. The customization tool will have preset functions available to players to assist in various model modifications. Once players have completed their improvements, they can upload them to the server and create their own NFT. Players can invite friends to use their NFTs or share them with the online community and stand to make incredible profits.
● Cloud tools
● Model modifications
● Map editor
● Combat conditioning setting
● Custom environment
11. Leaderboards
1. Superpower Squad Leaderboards will rank players in different gaming categories according to their achievements. The leaderboards will provide multiple gaming purposes to players.
2. Rankings will be divided into four different categories:
● Battle Royale Leaderboard (Solo & team): ranked according to the number of victories players have won.
● Hero Leaderboard: ranked according to the number of trophies players have won using the corresponding hero.
● Most Liked Leaderboard: ranked according to the number of likes players have received.
● Clan Leaderboard: (Clan Points & Clan Contribution): Clan Points Leaderboard is ranked according to the total number of trophies won by all team members.
3. Clan Contribution Leaderboard is ranked according to the points won by all team members.
4. Ranking rules
● All leaderboards will be reset at the beginning of a new season.
● One hundred trophies are required for the hero to be ranked on the Hero Leaderboard.
12. Clan
● Players themselves create clans. Clan members are required to support and cooperate in developing the Clan further. Playing as a team increases the revenue of the Clan, thus strengthening the bond between players.
● Create a clan:Players must reach a certain level and pay a certain fee to create a clan. The clan captain can freely modify the clan data and manage the Clan.
● Join a clan:Players can join any clan. If the clan leader sets any entry boundaries, players must wait for their request to be passed before entering. Once players have entered, players can use the ‘Invite Friends’ function to invite more people to join the Clan.
● Clan levels:The Clan has its unique rank, with XP converted from the contributions of Clan members. The clan store will unlock more items as it levels up, and the Clan could accommodate more members.
● Team-ranked Leaderboards:The Team Leaderboards are divided into Team Points and Team Contributions based on ranking stats.
● The main functions of the Clan:
1. Clan Shop:Exclusively for clan members to use. Players can also use the clan shop to trade special items.
2. Contribution Value:Team members can earn contribution value through daily check-in and donations.
3. Clan Wars (Mortgage, Challenge):In large-scale team PVPs, clans must pay the entry fee, mortgage $SQUAD as the prize pool, and the winner gets the prize.
13. Marketplace
● Trade Functions
Superpower Squad will provide NFT market trading functions to ensure that the players can trade freely and securely within the game. Each transaction will charge 5% of the transaction fee. The trading functions will be calculated in $BNB.
● Rental Functions
Players will be able to rent NFTs to experience better gameplays and enjoy the function of ‘Play to Earn’. These rental services will enable players to maximize the NFT experience through multiple NFTs before purchasing them. Rental functions would be able to lower the threshold for players to enter the game and also optimize the interests of those players who hold a more significant number of NFTs in the game. A 5% transaction fee will be charged for each lease and calculated in $ECG.
● Rental Rules:
Lessor: Players can freely set the price and length of each lease. The rented NFT will still be displayed in the lessors’ storage, but it will be temporarily locked and cannot be transferred.
Lessee: Players can decide on which NFT they wish to rent. After the lease is deemed successful, the lessee would obtain the right to use the NFT for the specific duration of time, but not the ownership. Once the lease has expired, the full privilege of ownership and user ship will be returned to the lessor.
In-game Economy
Superpower Squad's dual-token model will be applied to the overall economic model. $SQUAD as the governance token and $ECG as the in-game token.
$SQUAD Is The Governance Token
● $SQUAD Token Total Supply: 1,000,000,000
● $SQUAD Token Usage: Staking Tokens, Heroes Upgrade , Hero Synthesis, Weapon and Skin Upgrades.
$SQUAD Allocation
● Community System Reward: 40% will be distributed to the players. 10% of the total tokens will be released in the first year. 10% of the remaining tokens will be released yearly and decrease year by year.
● Ecosystem Fund: 8% will be allocated to obtaining critical IP or game extension resources. This, however, will be reviewed on a case-by-case basis.
● Consultant Fee: A total of 2% will be locked up for 12 months once the project has been listed on top exchanges. Thereafter, following a monthly linear release over a period of 36 months.
● DAO: 3% will be allocated to governance rewards for community members. 10% will be released in the first year, and 10% of the remaining amount will be released yearly, decreasing year by year.
● Test and Bounty Plan: A total of 1% will be allocated to reward players who assist in elevating user experience with a token equivalent value of $100 000 seasonally.
● Airdrop: A total of 1% will be allocated to airdrops promoting various marketing activities with a token equivalent value of $10 000 seasonally.
● Project Maintenance and Upgrades: 5% will be allocated to the development fee with a token equivalent value of $100 000 monthly.
● Operation and Promotions: 5% will be allocated to the regular operation and promotion fees with a token equivalent value of $10 000 monthly.
● Private sale: 6% will be allocated to the private sale. The tokens will be locked up for 3 months once the project is listed on top exchanges. 10% of the tokens will be released in the first month. Following a monthly linear release of the remaining amount over 18 months.
● Public Round: 2% will be allocated to the public round. A total of 20% of the distributed tokens will be released once the project is listed on top exchanges. Thereafter, following a monthly linear release of the remaining amount over 7 months.
● Team: A total of 20% will be allocated to the team. The issued tokens will be locked up for 6 months once the project has been listed on top exchanges. Thereafter, following a linear unlock of the remaining amount over 24 months.
● Strategic Reservation: 7% will be allocated to strategic tactics. The issued tokens will be used in events such as, but not limited to, hacker attacks and extreme market conditions, and it remains unlock.
$SQUAD Burning
NFT synthesis and NFT upgrades will consume $SQUAD. And all 30% will be burnt.
$ECG Is The In-game Token
● $ECG Token Total Supply: Unlimited
● $ECG Token Usage: Players can earn $ECG by winning battles and completing daily tasks. After completing each game, all NFTs will be rewarded with $ECG. Rewards will be based on the ranking system, and bonuses will be given according to heroes’ attributes and skin levels: Heroes Upgrade, Hero Synthesis, Weapon and Skin Upgrades, and NFTs Rental.
$ECG Burning
● All $ECG tokens used for purchasing heroes will be burned.
● Synthesizing - NFT synthesizing will result in a considerable amount of $ECG and all $ECG used in synthesizing will be burnt.
● Upgrading – NFT upgrading will also result in a considerable amount of $ECG and all $ECG used in upgrading will also be burnt.
● All rental functions will use $ECG – 50% will be burned, and there maining 50% will be allocated to the DAO pool.
● Superpower Squad will charge a 1% transaction fee for each $ECG withdrawal. 50% will be burned, and the remaining 50% will be allocated to the DAO pool.
SuperDAO is an innovative autonomous community organization
The project party will provide technical support, driven by community governance, and will determine the game’s future development. Most of the gaming benefits will be returned to the community.
1. Join the community
Players can lock up their $SQUAD tokens to join the community. Locked tokens will be renamed $VSQUAD. Lock-in periods will vary from 1 month to 2 years. Optional lock-in periods of 1 month, six months, one year and two years will also be available.
2. Governance Rights
Players can stake $SQUAD tokens and obtain governance rights in return. Governance rights allow players to propose and vote on the game’s development. The number of votes will be directly proportional to the amount of $VSQUAD tokens held by each player. After the community function goes online, it will show the availability of the $VSQUAD to users of their share, and all necessary data will be displayed.
● Number of votes = Total (each $VSQUAD * (remaining locked in period / original locked in period)
● Governance benefits: Governance Revenue Pool = The previous week’s platform revenue.
3. Calculation rules
Weekly: $VSQUAD holders will be entitled to daily benefits from the platform. Revenue will be determined by the number of $VSQUAD held by users plus the income made by the venue during the previous week.
Yearly: If user X has 10,000 $SQUAD tokens and decides to lock them in for two years, the user will receive 240,000 $VSQUAD tokens.
4. Source of income
● 50% of all $BNB income from NFT transactions will flow into the SuperDAO pool.
● 50% of all $ECG revenue from NFT leasing will flow into the SuperDAO pool.
● 50% of all $SQUAD consumed by NFT synthesis will flow into the SuperDAO pool.
● 50% of all $SQUAD consumed by NFT upgrades will flow into the SuperDAO pool.
● 50% of all $ECG service charges due to withdrawals will flow into the SuperDAO pool.
TEAM
Marthinus Jacobus
An avid gaming enthusiast and entrepreneur. Marthinus graduated in Business Administration from the University of Southern California in 1999. After he graduated, he first worked as a management consultant at Frost & Sullivan, a business consulting company located in NYC. Soon after resigning, Marthinus worked at an independent game studio, Gamelab, located in NYC. Marthinus has contributed to the success of multiple projects during his time spent at Gamelab. With the closure of Gamelab in 2009, he decided to start his own gaming studio with a friend, Justin Charles. Together, Marthinus and Justin developed numerous PC and mobile games. The team developed their very first game in 2019, Superpower Squad. They later co-founded Titanium Blockchain Service KFT with Arafat Ali after the successful release of Superpower Squad.
Justin Charles
A close friend of Marthinus with a deep passion for games, Justin graduated in Computer Science from the University of Southern California in 1997. After graduation, Justin first worked at a computer science corporation in the US. After resigning, he teamed up with Marthinus and developed PC and mobile games alongside Marthinus and Arafat. In 2019, the team developed their very own game, Superpower Squad. They later co-founded Titanium Blockchain Service KFT with Arafat Ali after the successful release of Superpower Squad.
Arafat Mohamed Ali
Arafat graduated in Computer Science from the University of Washington in 2004. Soon after graduation, Arafat worked at Perpetual Entertainment (Developers of Star Trek Online and Gods & Heroes: Rome Rising) based in San Francisco, California. He focused entirely on the development of 2 MMORPGs. In 2006, Arafat met Marthinus at an E3 gaming exhibition in LA, and the two of them have remained friends since. In 2011, he joined up with Justin and Marthinus and developed PC and mobile games. Arafat assisted in developing Superpower Squad in 2019 and co-founded Titanium Blockchain Service KFT alongside Marthinus and Justin.
Anastasiia
Anastasiia is currently studying Communication Arts (Illustration) at Virginia Commonwealth University. She joined the studio in 2019, and she is in charge of art designs. She has great success in visually capturing the theme and design of Superpower Squad and is a valuable member of the team.
INVESTORS
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